Hi, I’m trying to use vignette in my rendering pipeline, but it seems to break my particle system.
The expectation is that the particles should look like this:
But when vignette is enabled (imageProcessing.vignetteEnabled=true), they look like this:
I’ve tested on various computers running Nvidia graphics cards, and this bug only happens in Windows, and in Linux the particles appear fine (maybe different graphics drivers?).
Here is a playground where you can see the issue: https://playground.babylonjs.com/#2NX873#9
Interestingly enough, when using snippets (createFromSnippetAsync) there is no bug, and everything works fine even with vignette on: https://playground.babylonjs.com/#2NX873#8
Any help would be greatly appreciated