I’ve been having some issues trying to get a particle system to look the way I want in a scene. I’m using a transparent scene clear color (0,0,0,0) so that a background can show beneath the canvas. I’ve tried to reproduce a close approximation in the playground.
The problem I’m having is that my object with a NodeMaterial always seems to show on top of the particles when they are approaching the camera. I would have figured turning off alpha blending would have caused the particles to draw on top of whatever is there based on their depth in the scene. I’m still trying to figure out how the particle draw system works. Is it drawing on top of the render buffer after everything else?
What is the best way I can make it seem like the particles are passing through the mesh? I shouldn’t be able to see the mesh through them when they are approaching the camera.