Passing second uv set to ShaderMaterial

Hello Guys,

I was using standard material for lightmap before and set the coordinatesIndex to 1.

Now I want to do some custom effect on geometry and I need to have custom shader with the support of lightmapping. Is there a support to fetch second UV set for sampling lightmap in shaders?

Thanks.

Yep just declare it as uv2

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Thanks a lot. :slight_smile: