So i am trying to use a second uv set to bake lightmaps , i have am exporting from maya with two uv`s
Once in the sandbox am loading the lightmap that i`ve generated, but as you can see from the floor material, it doesnt us the uv set 1. Only the first uv0? You can see it has uv0 and uv1 in the object.
Not sure about the sandbox, but when you load a texture, you can specify another coordinatesIndex to use another UV. Texture | Babylon.js Documentation
Setting it to 1 uses UV2 instead of UV1 - or 0 depending on how you want to index it.