Hello Everyone! So sorry for my exceptionally long pause in posting to this topic. If you have kept up with my three.js path tracing renderer, you will see I have been very busy all these months! I didn’t realize that the Babylon PathTracing conversion project had come to a halt. Therefore recently, I have worked on and created a new dedicated GitHub repository for just this purpose! You can check it out at:
Babylon.js-PathTracing-Renderer
If you want to follow our progress, stay tuned with the Main Thread about path tracing inside Babylon.js.
As I mentioned in that forum thread, although I am experienced with using three.js, I am a beginner to Babylon.js. I have overcome some learning/conversion speedbumps when I started this recent Babylon pathtracing project, but there are more hurdles to overcome! If you take a look at my super-simple setup .js file on my new repo, maybe you can spot some places that need an experienced Babylon user’s touch, or a recommendation if you have had to solve some of the same issues (like for instance, I have to implement a ping-pong postProcess and I don’t know yet how to do it!).
Please feel free to contribute info/code so that this project can move ahead to completion!
Cheers,
-Erich