So this was working before, now it won’t load. I can’t spot anything that might be from the nightly build. console shows ‘varying’ : Illegal use of reserved word
Help ?
ok, so the pg works if the ‘varying’ keyword is now removed. Appears that some work is being done on shaderProcessor that’s breaking stuff. On my local machine, scene.render is throwing ‘computeShadowWithPCF5’ : no matching overloaded function found.
Gonna give it a few days for this to clear up. Cheers !
Sorry about that, we ll check with @Deltakosh ASAP and yes it might be the new Processor breaking it.
This will get fixed today.
It is due to the processing taking varying or attributes only on the line start not inside:
In your case the varying appears in the middle of the line:
uniform mat4 textureMatrix;varying vec2 vUv;
I guess we should expand this but I ll check with @Deltakosh later today to be sure we are doing it wisely
I’m on it ;D
Another one for you, this one is from the doc on shadows:
https://playground.babylonjs.com/#B48X7G#1
https://playground.babylonjs.com/#B48X7G#2
console throws:
‘computeShadowWithPCF5’ : no matching overloaded function found
‘computeShadowWithPCSS64’ : no matching overloaded function found
Good catch! I’ll fix that asap