PBR materials exported from blender need huge light intensities to be illuminated

When i export from blender models with PBR materials, creating an environment I can see them well in my app; but when I want to add extra lights in babylon, I need to give them huge intensity values in order to have them impact the model, just curious if there is a way around this or any other tips related to usage of lights with PBR materials thank you :slight_smile:

It is expected as PBR lights are “realistic”: Mastering PBR Materials | Babylon.js Documentation

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great thank you for confirming this :slight_smile: