First… When using a metallic texture map, is the Roughness Value a Scaler for the GREEN Channel glossiness pixel value
Second… When using metallic texture map, is the Metalness Value a Scaler for the BLUE Channel metallic pixel value
No when i am NOT using a metallic texture, the roughness and metallic values work as expected, but when I am using a metallic texture, what should my roughness and metallic value be… One, since its a scalar value, and if i make less than one it should decrease roughness values encoded in the texture… Right ???