Performance wise, is it better to Clone meshes instead of creating new ones?
In my scene, I’d like to create several flowers on a loop. Could be 50, could be 200.
I tried cloning but finally added several meshes on a for loop.
I have a renderFlower function which adds elements together (trunk, sphere and petals).
Then I have a loop outside that function that simply creates the flowers according to the provided “amountOfFlowers” variable.
I’m working on a laptop without a good GPU, and I’m gettin 35 fps.
Would it be better if I Clone the flowers instead?
Thanks a lot