My objective is to use a photodome with fovmultiplier enabled. Additionally, I’d like to rotate the “image” by some amount. This will work fine using
dome.rotation.y = someRotation
However, once the photoDome is created with the option useDirectMapping : false which is required for the fovMultiplier, the rotation no longer works.
Is there a way to accomplish the dome’s rotation without simply rotating the camera? It seems even rotating the sphere inside the photodome is not a solution either. Any ideas?