Hello @Cedric
Moves forward when w is pressed. But when it turns it doesn’t go to the side where the cube turns. How can I do this? When the cube spins, go to the side where the cube turns
When w is pressed go to the red side of the cube
Hello @Cedric
Moves forward when w is pressed. But when it turns it doesn’t go to the side where the cube turns. How can I do this? When the cube spins, go to the side where the cube turns
When w is pressed go to the red side of the cube
Hi @3dObject
I didn’t see any usage of physics joints in your code. Did I miss it?
You need joints between the chassis and the wheels. Then, you can apply local forces on the wheels.
Joints | Babylon.js Documentation
Check more particularly the hinge motor samples.
actually i don’t know cannon integration with babylon physics
https://schteppe.github.io/cannon.js/demos/raycastVehicle.html
how should I do this babylon js react js too
Hi @3dObject
Can you please be more specific. I only see a sphere above the terrain and a falling box.
Hi @Cedric
sorry for the late response
I could not solve this problem
https://www.babylonjs-playground.com/#UGMIH#17