I observed some strange behavior of Cannon.js in case there is no global gravitation configured (enablePhysics()
), but the gravitational force is provided with applyForce()
each physics update cycle. IMHO this should not make a big difference. But it looks as if friction is completely ignored then.
Using Ammo.js instead gives a totally broken motion.
Oimo behaves differently, but still somehow reasonable.
The effect can be seen here: Babylon.js Playground