I am looking into PhysicsJoint.
I have implemented a basic demo which resembles a pendulum, using Hinge2Joint.
I see that the physicsbody attached to the joint swings forever.
I would expected it to slow down eventually…
Is there anything I can do to achieve that?
p.s. Please mention somewhere in the documentation that jointData.mainPivot and jointData.connectedPivot are the offsets with respect to the two object centers, because from documentation this is not clear at all!