Sorry that I can’t reproduce in a Playground, but since moving meshes into Asset Containers, the mesh picking isn’t working. What’s odd is that if I use the Ray Helper, I can clearly see the intersection with the mesh:
Yeah, I think, based on the example from aWeirdo, that there’s a difference when using the LoadAssetContainer method vs adding meshes to multiple containers in a loop. My suspicion is that the root mesh (not being added to the container) had some kind of offset so that when adding the meshes back to the scene, their matrices are not being correctly passed to the picker. Hence, the RayHelper shows the ray intersecting the meshes but the picker thinks they are not.
However, we’ve found a workaround to keep us moving.