Hi all,
I’m trying to implement a gizmo attachment logic manually, but PointerEventTypes.POINTERPICK
events don’t seem to work for loaded assets.
Here’s an example Playground https://playground.babylonjs.com/#MSA4PB#1
I’m sure I missed something really basic, but been stuck on this one.
P.s. I wonder if it’s related with this other post Scene.meshes is not returning proper array when glTF loaded to the scene - #6 by mawa
Thanks!