Pipeline example for somebody who mainly works in Cinema4D

Hello! I am looking to create a project with babylon js and I mainly create scenes in Cinema4D. I am wondering if there is a workflow/pipeline tutorial for working with .fbx scenes and babylon ?

There are many threads about FBX support (or beter yet that lack of it) in Babylon.js. this is one of them:

We do fully support glTF, which will be the best way to import assets to a Babylon scene. Will that be a viable solution?

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