Why is FBX unsupported in Babylon.js?

Hi. To my knowledge, FBX is not supported in Babylon.js.
Is there any reason why this is the way it is?

maybe some licencing complications? FBX is a proprietary format owned by autodesk.

But also maybe to push engine users to use the engines preferred format GLTF/GLB ?

im sure someone will have a more detailed explanation :wink:

Here is the thread explaining it - Is there a decent fbx loader and exporter to be used with babylon.js?

And, by the way, there is FBX loader in Editor - Editor/src/renderer/editor/loaders/fbx at master · BabylonJS/Editor · GitHub

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Thanks for the replies @shaderbytes & @labris, I appreciate it!