Hi. To my knowledge, FBX is not supported in Babylon.js.
Is there any reason why this is the way it is?
maybe some licencing complications? FBX is a proprietary format owned by autodesk.
But also maybe to push engine users to use the engines preferred format GLTF/GLB ?
im sure someone will have a more detailed explanation
Here is the thread explaining it - Is there a decent fbx loader and exporter to be used with babylon.js?
And, by the way, there is FBX loader in Editor - Editor/src/renderer/editor/loaders/fbx at master · BabylonJS/Editor · GitHub
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Thanks for the replies @shaderbytes & @labris, I appreciate it!