I have a simple physics impostor for the player. I want the player to walk on other objects (not just a ground impostor).
The player keeps bouncing around and changing directions.
In this example, I expect the player to simply walk in a straight line:
I compared the different physics engines. Cannon was the most erratic, Ammo performed the best. I’m skeptical that my issue is a matter of choosing the right physics engine however. There must be a better method of fixing this.