I have some issue where I can’t have the same result between the playground and my local BabylonJS test.
For instance, when I set the engine option preserveDrawingBuffer to true, I have this behavior where former frames are still drawn:
I see that in the playground the engine start with that same option but we don’t see the same thing:
What do you do in the playground to avoid having this behavior above with the preserveDrawingBuffer option set to true?
Thanks a lot!