Hi,
It seems the Scene’s autoClear works well with Babylon Playground as shared in the below demo.
Here I set scene.autoClear=false
However, it does not behave correctly when I create a simple typescript application, here is a link for my repo.
It seems the background is affected but not the rendering meshes sphere and ground.
I am missing something here?
Try to set the preserveDrawingBuffer
option when creating the engine (that’s what the Playground does).
3 Likes
It works like a charm. Thank you.