Hi again! i’ve a quick question/double on scene.pick, i’m slightly confused.
I’m implementing a mousefollow, my mesh is a sphere, centered is 0,0,0.
my onBeforeRenderLoop is
updatePosition () {
this.pickResult = this.scene.pick(this.scene.pointerX, this.scene.pointerY, mesh => { return mesh === this.mesh }, true, this.camera)
if (this.pickResult.hit) {
const p = this.pickResult.pickedPoint
const d0x = 0  this.mesh.position.x
const d0y = 0  this.mesh.position.y
const d0 = Math.sqrt(d0x * d0x + d0y * d0y)
const newx = p.x * (1.3  d0)
const newy = p.y * (1.3  d0)
this.mesh.position.x = this.lerp2(this.mesh.position.x, newx, 0.15)
this.mesh.position.y = this.lerp2(this.mesh.position.y, newy, 0.15)
}
}
}

scene.pickedPoint coordinates are the intersect coordinates between the ray of the freeCamera and the surface of the sphere?

do the coordinates of the sphere added to the scene refer to its center?

How can I get the coordinates of the center of the sphere by knowing the coordinates of the pickedPoint?
thanks in advance!