pickedPoint for pickSprite?

I have noticed that when doing a scene.pickSprite call, that pickedPoint always comes back as null, while when picking on a mesh it returns a point.

Is it not possible to get a pick point from the sprites? it would seem like knowing where on the sprite you have picked might be a useful thing to know.

Interesting. This is not supported (yet) but we could have a look if you want

Please open a feature request on the repo

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