Hey Guys ,
i have this node material i want to turn into a node material post process:
now that material is using polar coordinates for the texture
if i try to use those polar coordinates in a post process material my texture ends up being a complete mess, tho it seemingly should work as intended…
here you can see the texture mess
if i use these coordinates for anything else it works as intended
f.e:
-
FrameBuffer
-
Voronoi Noise
any texture i try to sample seemingly turns into a bunch of stretched lines, i fiddled around a lot but to no luck…
this is how it’s supposed to look like:
i’m leaving this nme link so you guys can have a look:
https://nme.babylonjs.com/#LTNAFS#2
maybe some math is off? may it be with or without the custom block i just want some sort of implementation to radially map my texture across the screen in a post process any help vastly appreciated