Hello,
I’ve recently encountered a potential issue with billboard mode when using the right-handed system.
Specifically, BILLBOARDMODE_Y
doesn’t appear to function as expected - it doesn’t make the mesh face the camera by default, unlike BILLBOARDMODE_ALL
. This behavior seems inconsistent and potentially incorrect.
Here’s what I observed:
In the left-handed system:
BILLBOARDMODE_ALL
→ Mesh correctly faces the cameraBILLBOARDMODE_Y
→ Mesh correctly faces the camera
In the right-handed system:
BILLBOARDMODE_ALL
→ Mesh correctly faces the cameraBILLBOARDMODE_Y
→ Mesh does not face the camera (this seems incorrect)
Is this the intended behavior, or could it be a bug? I’d appreciate any clarification or insight.
Here is the playground to reproduce (click on the button to toggle billboard mode): https://playground.babylonjs.com/#ZI9AK7#4396
Thanks!