In billboard mode, there is an issue with text rendering in reverse

When I enable billboard mode on the mesh, the text on the dynamic texture always appears in reverse.

this was caused because you’re using right hand coordinate system, scene.useRightHandedSystem=true

In a right-handed coordinate system, how can I ensure that the text displays correctly?

cc @Evgeni_Popov

You can invert the x scaling of the mesh: 111 | Babylon.js Playground (