I am trying to save a scene without assets that I have loaded in. I am using an AssetContainer and setting doNotSerialize on the rootNodes, meshes, and materials. When I reload the serialized scene, and look at inspector, The meshes and materials are missing as expected, but I can still see transform nodes for the assets I loaded. Is there a way to prevent these transform nodes from serializing?
I reproduced this in PG - Babylon.js Playground.