Yo @adam @mrlooi @Deltakosh @sebavan @Evgeni_Popov @PirateJC @RaananW @Cedric
Can i trouble you guys for a bit. Please check out this video:
I am trying to make a new Getting Started video and documentation for the new Babylon Toolkit using BabylonJS Version 5. I will be using the new Unity Starter Assets to show how you use the Unity Editor and its assets OUT-THE-BOX for an almost 1 to 1 Unity To BabylonJS development workflow including:
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HDR/RGBD Packed Skyboxes
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HDR/RGBD Packed Lightmaps
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HDR/DDS/ENV Global Environment
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HDR/DDS/ENV Reflection Probes
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Optimized Collision Shape System
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Smooth Triangle Mesh Collision
And more
But one of the BEST FEATURES of all in the toolkit is my complete re-creation of the Unity Mechanim System which includes support for Unity’s Built In Animation Retargeting and Unity Style Animation State Machine:
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Properties And Layers
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Transitions And Conditions
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Blend Trees And Sub State Machines
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Humanoid And Generic Avatar Masks
And more
The only thing i am missing in my recreation of a Unity Style Animation System for BabylonJS is FootIK. I need to be able to handle the basic Foot Placement to lock feet on the ground with the proper alignment to the ground… Especially slopes. And besides fixing up the BoneIKController to use bone.linkedTransNode instead of the bone… I have no idea what I am doing with Foot IK.
Check out this video (coming soon) of what can be possible with the new Babylon Toolkit and Unity Starter Assets… OUT-THE-BOX
So what I am really asking is, can you help me support Foot IK for the Babylon Toolkit community… Please