Hi everyone!
Quick question; I have an issue where I would like to exclude everything from the glow layer by default, and manually add things to it in need basis. Yes, I know there are the inclusion and exclusion arrays. They are not sufficient in this case, since I am making a non static scene (game), where things appear dynamically. Currently, I only want to use the glow layer for one of my solid particle node material, but it propagates to other meshes as well. And marking all the other meshes as excluded would be more tedious than marking them included. I would like to manually mark each of my particle meshes as included, but there is still the problem with 0 particles; this means all the other random stuff might get the glow feature enabled
And my particle systems are also created on need basis ![]()
Any ideas what to do with this? A simple boolean for the glow layer like `excludeEverythingByDefault` or something would be nice? ![]()