I create a simple scenario in Blender (here) in order to try the workflow in Babylon.JS, and I’m having problems to export a correct “.Babylon” file using the add-on. However, If I export the exact same scenario to .glb, the sandbox can load the scenario without problem.
What is the am I doing wrong or missing in the parameterization in order to export directly from Blender?
- I create this Scenario with 3 objects and each one of them with its own material.
- I exported using the plugin and I go this result in the Sandbox:
- I export in .glb and load it in the sandbox and I have the expected result:
- I use the sandbox to export to .Babylon and then I have a ‘.Babylon file’ working.