I also have another issue related to speed ratio but for some reason I cannot reproduce it in the Playground.
Given the same Playground (https://playground.babylonjs.com/#0HJQEB#3) but copied to my local example I can reproduce it the following way:
// Press Playback 1x twice (until it says Playback 0.5x)
// Press Play, wait for a while.
// Press Pause
// Press Goto frame 0
// Press Play
// Expected: Sphere moves smoothly from its current position.
// Result Local example: The animation jumps and starts playing from the wrong frame (ie not 0).
// Result Playground: As expected.
I tried using the same BJS version, no idea why the result differ locally vs Playground.
This is my local example:
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html" charset="utf-8"/>
<title>Babylon - Getting Started</title>
<script src="https://preview.babylonjs.com/babylon.js"></script>
<script src="https://preview.babylonjs.com/gui/babylon.gui.js"></script>
<!-- Link to pep.js to ensure pointer events work consistently in all browsers -->
<script src="../node_modules/pepjs/dist/pep.js"></script>
<style>html { box-sizing: border-box; } *, *:before, *:after { box-sizing: inherit; } html, body { overflow: hidden; margin: 0; padding: 0; height: 100%; width: 100%; font-family: sans-serif; } .container { height: 100%; line-height: 0; } .container #render-canvas { width: 100%; height: calc(100% - 105px); touch-action: none; } @media (max-width: 800px) { .container #render-canvas { height: calc(100% - 210px); } }</style>
</head>
<body>
<div class="container">
<canvas id="render-canvas"></canvas>
</div>
<script>
window.addEventListener('DOMContentLoaded', async function() {
var canvas = document.getElementById('render-canvas');
var engine = new BABYLON.Engine(canvas, true);
var createScene = function() {
var scene = new BABYLON.Scene(engine);
var camera = new BABYLON.FreeCamera("camera1", new BABYLON.Vector3(0, 5, -10), scene);
camera.setTarget(BABYLON.Vector3.Zero());
camera.attachControl(canvas, true);
var light = new BABYLON.HemisphericLight("light", new BABYLON.Vector3(0, 1, 0), scene);
light.intensity = 0.7;
var advancedTexture = BABYLON.GUI.AdvancedDynamicTexture.CreateFullscreenUI("UI");
var UiPanel = new BABYLON.GUI.StackPanel();
UiPanel.width = "220px";
UiPanel.fontSize = "14px";
UiPanel.horizontalAlignment = BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_RIGHT;
UiPanel.verticalAlignment = BABYLON.GUI.Control.VERTICAL_ALIGNMENT_CENTER;
advancedTexture.addControl(UiPanel);
var sphere = BABYLON.MeshBuilder.CreateSphere("sphere", {diameter: 2, segments: 32}, scene);
sphere.position.y = 1;
var anim = new BABYLON.Animation('sphereAnim', 'position.y', 60, BABYLON.Animation.ANIMATIONTYPE_FLOAT, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);
anim.setKeys([
{ frame: 0, value: 1 },
{ frame: 500, value: 5 }
]);
var animGroup = new BABYLON.AnimationGroup('animGroup', scene);
animGroup.addTargetedAnimation(anim, sphere);
var playbackRate = 1;
var speedPresets = [0.5, 1, 5];
var selectedSpeedPresetIndex = 1;
var toggleSpeed = function() {
selectedSpeedPresetIndex = (selectedSpeedPresetIndex + 1) >= speedPresets.length ? 0 : selectedSpeedPresetIndex + 1;
playbackRate = speedPresets[selectedSpeedPresetIndex];
}
var button = BABYLON.GUI.Button.CreateSimpleButton("but1", "Play");
button.paddingTop = "10px";
button.width = "100px";
button.height = "50px";
button.color = "white";
button.background = "green";
button.onPointerDownObservable.add(()=> {
animGroup.play();
});
UiPanel.addControl(button);
var button = BABYLON.GUI.Button.CreateSimpleButton("but2", "Pause");
button.paddingTop = "10px";
button.width = "100px";
button.height = "50px";
button.color = "white";
button.background = "green";
button.onPointerDownObservable.add(()=> {
animGroup.pause();
});
UiPanel.addControl(button);
var button = BABYLON.GUI.Button.CreateSimpleButton("but3", "Goto frame 0");
button.paddingTop = "10px";
button.width = "100px";
button.height = "50px";
button.color = "white";
button.background = "green";
button.onPointerDownObservable.add(()=> {
animGroup.pause();
animGroup.goToFrame(0);
});
UiPanel.addControl(button);
var button = BABYLON.GUI.Button.CreateSimpleButton("but4", 'Playback ' + playbackRate + 'x');
button.paddingTop = "10px";
button.width = "100px";
button.height = "50px";
button.color = "white";
button.background = "green";
button.onPointerDownObservable.add(()=> {
toggleSpeed();
console.log('button', playbackRate);
button.textBlock.text = 'Playback ' + playbackRate + 'x';
animGroup.speedRatio = playbackRate;
});
UiPanel.addControl(button);
var button5 = BABYLON.GUI.Button.CreateSimpleButton("but5", 'Goto frame 30');
button5.paddingTop = "10px";
button5.width = "100px";
button5.height = "50px";
button5.color = "white";
button5.background = "green";
button5.onPointerDownObservable.add(()=> {
animGroup.pause();
animGroup.goToFrame(30);
});
UiPanel.addControl(button5);
// Our built-in 'ground' shape.
var ground = BABYLON.MeshBuilder.CreateGround("ground", {width: 6, height: 6}, scene);
return scene;
};
var scene = createScene();
engine.runRenderLoop(function() {
scene.render();
});
window.addEventListener('resize', function() {
engine.resize();
});
});
</script>
</body>
</html>