Has anyone implemented a script for subdividing meshes in a scene?
Gonna take a look at these:
Unless someone has any other thoughts?
Has anyone implemented a script for subdividing meshes in a scene?
Gonna take a look at these:
Unless someone has any other thoughts?
Cool, cause I started a conversion:
https://www.babylonjs-playground.com/#5HV27W
and am pretty close, but if its done Ill use that!
@Deltakosh
https://www.babylonjs-playground.com/#5HV27W#1
box.subdivide(2) does not seem to be doing anything?
Got it:
box.increaseFacets(2)
http://babylonjsguide.github.io/snippets/Increasing_Facets
https://www.babylonjs-playground.com/#5HV27W#2
Is mesh.increaseFacets not a standard method?
pinging @JohnK for increaseFacets (not yet merge)
(mesh.subdivide is not about simplification but sudbividing the mesh in subMeshes)
You may want to check that: Simplify a Mesh with Auto-LOD - Babylon.js Documentation
I would be happy to get more tools to subdivide meshes
The increaseFacets should serve my purpose. Thank you!