I’m still on the hunt to create a procedurally generated skybox – particularly of outer space. I’ve explored a lot options over the past few days but nothing seems to fit just right. Is this possible?
I’ve tried generating a dynamic texture with a shader – but it seems hard to fit the textures together without distortion, and is perhaps even harder to do in a performant way at a high resolution.
Thank you, I didn’t realize that this method generates a dynamic cube texture. However, it seems it will only do it as a “reflection” (via ghost camera). Is there a way to use this object with a procedurally generated texture? Or were you thinking of something different I can do?