Quest 3 flickers when using multiview and renderingGroupIds

I have many different questions here, that I find hard to answer. The main one is - why is it working correctly on every other headset. We don’t clear the layers RTT, this is done by the system itself. I am still waiting for an answer from Meta. The initial answer was - they can’t reproduce it. Might be a newer OS version or a newer browser version. Could also be a flag or two that were enabled. I am still trying to play with parameters and see if I can fix it with OS changes.

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Thank you for the update, there seems to be a lot of variables. It would be good if someone else could test on a quest 3 to ensure it isn’t just something specific to my setup…

Anyone got a quest 3 able to try @RaananW ’s last playground link? Babylon.js Playground

Thank you

Quick update - It was indeed an issue with the quest browser. It will be resolved in the next update (according to the meta team). Thanks a lot to the meta oculus browser team :slight_smile:

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That is great to know - thanks for chasing it and letting me know :+1:

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