Is there any difference in setting engine.compatibilityMode = false and engine.snapshotRendering = true && engine.snapshotRenderingMode === Constants.SNAPSHOTRENDERING_FAST in Babylon.js?
Is my understanding correct:
- engine.compatibilityMode = false. A GPUBundle will be recorded for each mesh drawing command.
- engine.snapshotRendering = true && engine.snapshotRenderingMode === Constants.SNAPSHOTRENDERING_FAST will record the rendering command of one frame to a GPUBundle.