I’m trying to create a simple scene where there’s a light simulating a sun (it’s not hemispheric since I want certain objects to cast shadows), along with some point lights created in the place of meshes with emissive materials. Everything looks somewhat ok, however I’ve noticed that the house I’ve made in blender reacts very weakly with lighting compared to simple spheres with standard materials. The example what I mean below:
Playground link here: Babylon.js Playground
My blender file is under this link: Dropbox - pagoda01.blend - Simplify your life
I’m fairly sure I did something wrong with materials or lightning setup. I checked my normals and they all are correct. I tried to find some more information about this issue but I could not find any information either in documentation or on the forum.