However, when there are areas with very weak signal, there will be holes (represented by texture with transparent colour). When enable linear, these will be a very noticeable dark edge which may confused the user. This situation will become more critical when there are many coverage holes in a complicated environment.
Please can anyone give some advice, how i can let the interpolation for example skip the pixels with transparency? I have tried an “alpha test” threshold, but it is very hard to define its value and it generates different effect at different location.
We did set the MaxZ and MinZ, but since our scenario can be very large. The MaxZ normally is quite large, and some times, when you zoom out a lot, you can see the whole Earth…
I will try to set the signal material to be linear, and leave others be logarithm to see it works.