It has been a while I did not come on the forum; I had a lot of things to deal with recently happy things.
Anyway, I am still working on a game as a contractor using BabylonJS and I am facing quite an unexpected issue: when I use transparent textures, it seems that the rendering is glitchy.
An image is worht one thousand words, hence here it goes:
I highlighted in red some of the problematic areas. For instance, you can see that the wood poles and ropes are rendered behing the bridge floor’s wooden beams; which is not how it should be. Also, on the top right. you can see that the rock edge of the floating island (yes these are floating islands :P) is rendered on top of the island floor… which is not how it should be.
Is there any setting that I should change in my texture to avoid these glitches?
Thank you very much for you help