Questions re. Babylon Native and GL

Hello! A simple question:

I see GL is used in the Android flavour of BabylonNative. Will it also be available on other platforms (in particular Linux)? And will it be possible to specify the GL version if so?

Asking because I’m using a GTX285 in my Debian machine - which has DirectX and GL3, but no Vulkan.


cc @BabylonNative

Hello @gems , how are you doing?

OpenGL is the current default graphics API when using Babylon Native in Linux. Vulkan can also be used by setting the GRAPHICS_API configure variable to be “Vulkan” when configuring the CMake project.

Regarding the OpenGL version, we currently use OpenGL ES 3.0 and we don’t support the users changing using their CMake project.