Quick AO Lightmapper is Now Live on the Chrome Web Store ๐Ÿš€

A quick update for anyone who may have missed the original announcement.

Quick AO Lightmapper has officially been approved and is now available on the Chrome Web Store.

The extension integrates directly into Babylon.js Sandbox, adding a built-in Ambient Occlusion lightmap baker that works on top of your existing scene and allows you to preview results instantly inside the viewport.

Main Features

:white_check_mark: Import GLB and FBX (convert)

:white_check_mark: One-click AO lightmap baking

:white_check_mark: Direct integration with Babylon.js Sandbox

:white_check_mark: Automatic UV2 generation

:white_check_mark: GPU-accelerated baking

:white_check_mark: Real-time viewport preview

:white_check_mark: Select specific meshes for baking

:white_check_mark: Denoising and seam-fix options

:white_check_mark: Download generated lightmaps instantly

The goal of the project is simple: make AO baking fast, accessible, and available directly inside the tools developers already use every day.

Free Tier Available

Quick AO Lightmapper includes a free tier that allows everyone to try the extension and use its core functionality.

For users who want to unlock the full experience, there is an optional support tier available through Buy Me a Coffee for just $4.

This contribution helps cover support, maintenance, bug fixes, and future development, while allowing me to continue building tools that benefit the Babylon.js community.

If you find the extension useful, your support is greatly appreciated and directly helps fund future updates and new projects.

Chrome Web Store

More examples

:movie_camera: Watch the demo:

As always, feedback, suggestions, and feature requests are welcome.

Thanks everyone for the support! :folded_hands:

Quick AO Lightmapper - Chrome Web Store

AO Lightmapper APP itchio

Quick update :rocket:

AO Lightmapping tested with Skeletal Meshes and Animation Groups.

Iโ€™ve recorded a short demo showing the workflow and the new character support in action.

:movie_camera: Video:

Feedback is always welcome!

AO Lightmapper 1.1.8 Update :rocket:

Version 1.1.8 is now available!

This update introduces several improvements to the Material Inspector and AO baking workflow.

Whatโ€™s New

:white_check_mark: Metallic channel support

:white_check_mark: Unlit material support

:white_check_mark: Texture enable/disable switches

:white_check_mark: Up to 2048 AO Samples for higher quality baking

:white_check_mark: GPU information display (Integrated / High Performance GPU)

:white_check_mark: General baking and workflow improvements

This release focuses on giving users more control over materials while improving baking quality and hardware visibility.

As always, thank you for supporting the project and helping shape future updates through your feedback.

Happy baking! :rocket:

Available on itchio

Also now available on Gumroad

And the Chrome Extension for Babylon JS Sandbox

IMPORTANT - GPU PERFORMANCE

For the best baking performance, AO Lightmapper automatically detects and selects the most appropriate GPU available on your system whenever possible. No manual configuration is required for the desktop application.

For the Chrome Extension version (Quick AO Lightmapper), GPU selection is managed by the browser and operating system. To ensure optimal performance, it is recommended to configure your browser to use the systemโ€™s High Performance GPU.

Windows: Go to Settings โ†’ System โ†’ Display โ†’ Graphics, select your browser, and choose High Performance.

Linux: Launch the browser using the dedicated GPU (NVIDIA PRIME, Discrete Graphics, or your distributionโ€™s equivalent option).

macOS: GPU selection is handled automatically by the system. For best performance, use the device connected to power and avoid power-saving modes.

The extension works on integrated GPUs, but a dedicated High Performance GPU can significantly reduce bake times and improve responsiveness.

you are on fire :smiley: