Quick AO Lightmapper (Chrome Extension for BabylonJS Sandbox)

After developing AO Lightmapper as a desktop application and Node.js solution for automated AO lightmap baking, I decided to bring the workflow directly into Babylon.js Sandbox with a dedicated Chrome extension: Quick AO Lightmapper.

The extension adds a one-click lightmap baking tool inside Babylon Sandbox, allowing users to generate and apply Ambient Occlusion (AO) lightmaps without leaving the browser.

The extension is currently under review and awaiting approval in the Chrome Web Store.

Want to see it in action?

:movie_camera: Watch the demo:

Open Source, Free & Pro

Most of the AO Lightmapper project, including the core baking technology and supporting tools, is already available on GitHub. The Chrome extension is the only component that remains closed-source.

GitHub:
https://github.com/crazyramirez/AO-Lightmapper

The extension includes a free tier that allows AO lightmap generation at 512×512 resolution, making it accessible to everyone.

For users who need higher resolutions and future premium features, a Pro version will be available for just $4 via Buy Me a Coffee.

Supporting the project helps fund maintenance, bug fixes, performance improvements, and future tools for the Babylon.js and 3D development community.

Quick AO Lightmapper uses third-party open-source libraries, and all applicable licenses are respected. The extension is an independent project and is not affiliated with Babylon.js or Microsoft.

As soon as the extension is approved, I’ll share the Chrome Web Store link along with a few demos and examples.

Thanks again to everyone supporting the project. The Babylon.js community continues to be an incredible source of motivation and inspiration. :rocket::purple_heart: :hot_beverage:

Lightmapper Update — Pending Review

More improvements coming to Quick AO Lightmapper:

:white_check_mark: Skeletal Mesh Support (Beta)

:white_check_mark: AO Intensity Presets
Switch between Low, Mid and High intensity with a single click.

:white_check_mark: Improved UV Unwrap Quality
Better UV generation for cleaner and more accurate AO bakes.

:white_check_mark: Improved Noise Reduction
Smoother results with better detail preservation.

:white_check_mark: Three.js Editor Support
Bake and preview Ambient Occlusion directly inside the editor.

Currently pending review. :rocket:

Quick AO Lightmapper - Chrome Web Store

AO Lightmapper APP itchio