Quick way to make back face a single colour while front face is a tiled texture?

I have some meshes with a tiled texure to the front face and I would like to make the back face just a single colour.

I know I could set front & back UVs and use a single texture but I can’t as the models are setup for using tiled textures. I could also achieve this using Node Materials but wondering if there is any alternative in BJS as reworking the meshes is not an option unfortunately.

Thank you.

Another way you can do it is using multi-materials. For example here is a plane mesh with tiled texture on front and solid color on back. :slight_smile:

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Thank you, this looks like the solution I’m after.

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