When I’m loading a scene (via BABYLON.SceneLoader.Load) which contains 65 textures I’ll get a
“RENDER WARNING: texture bound to texture unit 4 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.”
If I render after a timer of a few seconds I don’t get that warning. I assumed the “executeWhenReady” block would execute only after all the data has been loaded, so I think this is a bug.