Hi guys, my game development is close to an end, so I am testing on some mobile devices.
One big problem is RawTexture.update() on IOS 15 is much slower than on Android. Here is my playground and experiments:
Update Raw Texture Time
iPhoneX(IOS 15): 18ms
iPhone11(IOS 15): 13ms
iPhone13(IOS 15): 9ms
The time on Android is less than 1ms.
I guess this problem is not due to babylon, but I don’t know where and how to ask the issue.