Hello. As in the example in pg, it does not hit an imported object when hitting the ray box. I’m sure I’m making a mistake somewhere. What could be the cause of this?. Can you help me?
I believe it’s because you are selecting the root node that has been automagically generated from the blender import. A good practice is to first remove this root and unparent all meshes from it.
Here I just bypassed it selecting only the mesh[1] and as you can see, the ray now hits this mesh.