Realm Designer [Editor]

Hi all,

I’ve been working on a new level editor for some time that I’m trying to make very complete for all kinds of games. It’s not finished, there is still a lot of work to do, but I thought I could start talking about it, introduce it to you.

This project is called Realm Designer. It is intended to be simple to use and intuitive. For the moment it is in French, but I intend to add a language system towards the end for the English language.

All objects are added by dragdrop, so adding materials, scripts and more is also added by dragdrop.
For scripts and to make them easier for beginners, I have integrated a block system that generates JavaScript code. So beginners don’t have to write any more code. But more experienced developers can, used or not the by block mode and write scripts by hand if they want. (Which allows more freedom.)

Example of the block system that i use :

The editor will also integrate a editor of cinematic to create videos when launching a mission for example. A full terrain editor will also be integrated, but external terrains can be imported if done with a modeling editor like 3ds max or blender. It will also have to integrate a model store and documentation via a tab for quick access.

I’m not planning on releasing the editor this year, but I would make updates every now and then to show some more from the editor.

Overview of the terrain editor :


Impressive. Wish you well for its future.

1 Like

Bravo à @Dad72 !

Is there a way to test a beta version of your editor ?
Is it an open source project ?

1 Like

Thank you.
I don’t have a test version yet. He is not fit to be tested. I still have a lot of work before. But I’ll let you know when it will be.
I have no plans to make it open source for the time being.

Thanks for your reply.
I can’t wait to see the next testable version !

Congrats !!!

1 Like

It looks good! And I think the texture paint part alone is very useful for a lot of projects :slight_smile:

1 Like