Yo @Deltakosh or @sebavan … Does each mesh that needs to render a realtime reflection need its own BABYLON.ReflectionProbe generated probe.cubemapTexture that should be set to the center of the mesh that is getting rendered.
Can meshes share on its material.reflectionTexture the probe.cubemapTexture ???
Unfortunately yes they need their own one and exactly as you said you set the material reflection texture to the proba cubemap texture.
Oh Yeah… Got it Unity Style Realtime Reflection Probes working (With shared probe.cubeTexture)
Babylon Render using realtime reflection probe:
Including Culling Mask to Limit one Oil Tank
Including Box Projection (Box Position And Box Offset)
Including Render On Awake Or Every Frame