I am looking to achieve real time environment/scene reflection on this particular object. But the issue is, since it uses PBR shader, it automatically creates a default environment from a texture. So can someone please freely edit my playground so that I get real time reflection on this shark (Skybox and also the mesh beside it on it?)
This is the image that gets reflected on the shark
Thank you, I shall try that. I have a doubt, for probes to work we must add objects to the list. Is there a way to keep it default? As in it takes in everything that is present in the scene?
var probe = new BABYLON.ReflectionProbe("main", 512, scene);
probe.renderList.push(sphere1);
probe.renderList.push(skybox);
//Instead I want:
probe.renderList.push(everything);
Hi @sebavan, I tried to use probe.renderList = null; but it does not work. I thought it would render everything in the scene but that is not the case. It literally renders null.