Reduce tiling effect with textures (Node material editor)

Hi all,
I was recently facing the issue of reducing the tiling effect that results of the repetition of a (seamless) texture. There are some tutorials and addons to do it in blender but I implemented a node material version of it.

  • It mixes two versions of the texture, with different scales and rotation. The mask is created with perlin noise.
  • You have at the top the customizable parameters
  • You would need to load the albedo and bump textures (imagesource box)
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