Hi all,
I was recently facing the issue of reducing the tiling effect that results of the repetition of a (seamless) texture. There are some tutorials and addons to do it in blender but I implemented a node material version of it.
- It mixes two versions of the texture, with different scales and rotation. The mask is created with perlin noise.
- You have at the top the customizable parameters
- You would need to load the albedo and bump textures (imagesource box)