I’ve just exported my gltf and now I’m wondering if all those field we really need to work with GLTF?
I have only a few questions about them.
-
Accessors. As I understand it’s some kind of statistics of the mesh? Can we remove this section from GLTF?
- Tangents. As official specification states: “A unit XYZ vector defining a tangential direction on the surface.”. Hm I don’t understand the difference. Then why do we need to store “rotation” as well? Is it not the same? I mean one is based on another and can be computed at runtime.
- “bufferViews” - do we need this to store in gltf? I think it’s the most important part for working with “buffers” so it both can’t be removed, right?
What do we actually need to succefully loading gltf-models in BJS?