Reflect particles on water material?

Hi everyone !

Is there a way to reflect particles on water material from my particle system ?
It seems like I only can put meshes into the waterMaterial.addToRenderlist(mesh);

Will it be too heavy to rendering ?

Thanks !

If your particle system has a mesh emitter (not simply a Vector3), putting this mesh in the water render list may (should?) work.

1 Like

Yes it works ! Thanks. I had tried with sphereEmitter.